This mod allows players to craft an harvestable item which requires 1 wood in production but provides 10 wood via harvesting.Ī group of citizens has been dispatched to provide resources for the home planet, will you lead them to ruin, independence, or create a new capitol and meet the leader in person, the choice is yours. In the future, it may also provide new candy furniture and monsters. This mod is a replacement of the regular terrain, making all the features candy-like. Settlement Decor ModĪdds 70 new items such as furniture, decorative items, doors, windows and plants for your town as well as adding a new profession, the gardener. As the mod progresses be on the lookout for special features! Watch your civilians don kimono and other Japanese themed outfits, build new things with all new crafting recipes. Nihonjin: Avairian's Japanese Themed ModĪ mod that brings the feudal Japan into your Stonehearth world. Chinese Translation (Simplified) V1.1 r935 □【简体中文】) Spanish Translation Chinese (Simplified) Translation Alpha 13 Removes the patrol of the stockpiles and the large crates /urns. Stonehearth DoorwaysĪdds Regular and Double Size Wood DoorwaysĬhanges the behavior of the soldiers. The new models are available in both wood and stone models. This modification adds 14 lore friendly models to Stonehearth complementing the original wooden and stone fence design. Furniture Expansion PackĪdds snow, lots of furniture and a new campaign.Īdds a new campaign, lots of furniture and more zombie attacks. Semi transparent border and a few needed some more work: Lots of fixes on item’s images, most are the addition of the missing 6px Game Version: 12 (newest version on github) This mod add a Distiller workbench for the cook as well as a few more drink recipes using the Distiller. Brewery Mod 3.1 - Alpha 12 - *It’s Back!* This Mod adds lots of new recipes for the cook and also pigs and yaks Mods and Mod Concepts Stonehearth Cafe (Cooking And Farming Expansion) 1.5 If you have any questions, please reply below and mention moderators, we will do our best to assist! Please try and maintain consistency by following the template at the bottom of the topic. The Nomad loadout serves to reduce the luck factor for rayas children, where you could die of starvation or could be killed before a merchant with wooden swords came by.Īlso updated the mod slightly, since providing 2 swords and a bow might be a bit too much compared to the other base game loadouts.This topic has been made a wiki! This means that any user can edit this post to add or update mods listed here. It seems that I grow bored of placing clay pots as storage for everything until I get a carpenter. The goal of the architect loadout, when I play, to enable wooden furniture for rayas children (mainly considering the mods adding some really cool furniture and storage options) while enabling the clay roof styles for the ascendancy. the cleric setup provides nothing to even create a door, thus can be considered underpowered. In this case, the architect loadout is clearly extremely superior, enabling most of the decorations (especially true for raya where the carpenter is the most end game profession) and providing a ton of materials to get your village building. This is the complete opposite when preferring progression in building above progression in military or food supply line. From a survival gaming perspective, the architect loadout is severely underpowered since it does not give any method to defend yourself and does not provide a source of food, while the cleric loadout is extremely overpowered by enabling you to get a cleric in a few days. The thing with balancing out the loadouts is that it is very personal.
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